Here are some nice Autumn pictures I’ve taken this year for a distinctly un-autumnal day.
2010/11/28 at 6:59 pm (Autumn)
Tags: Autumn, canal, fungus, leaf, mushroom, photo, tree, water
Here are some nice Autumn pictures I’ve taken this year for a distinctly un-autumnal day.
2010/09/24 at 8:02 pm (Angling, Autumn)
Tags: angling, bramwith, canal, fishing, keadby, kirk, lock, quivertip, ruffe, stainforth, swimfeeder
Tonight I fished for a couple of hours on the Stainforth-Keadby canal at the Kirk Bramwith marina. This is a handy place to fish with easy bank access and parking right behind where you fish. You often fish alone but it can get busier on sunny summer evenings when you might see 4 or 5 other anglers on the bank of about a quarter of a mile.
I quivertipped about a third of the way across the canal with a – maggot feeder and a size 14 hook. Bait was maggots of course, red and white, 3 of them on the hook with colours changed every few casts. It started off slow, and with a fairly strong wind I was glad to be behind my umbrella. Eventually though the bites started to show and soon after I caught my first and only fish of the evening - a small ruffe, well received as I haven’t caught one in a number of years. I usually catch mainly bream on this section of the canal but couldn’t tempt any tonight, although I had a lot of line bites as well as a few drop back bites on the quivertip which might indicate the presence of them.
I stayed till around 7 o’clock and packed up using the tried and tested ‘keep the rod in for as long as possible, pack everything else up away first’ method (surely the method of any sane fisher-person). With the early sunset so different to the ones of late June that I am still used to, and the cold wind hitting around 10 degrees celsius, it’s clear that autumn is not on its way any more, but is whole heartedly here and has unpacked all it’s luggage.
Luke
2010/04/19 at 2:44 pm (Greenhouse, Growing)
Tags: garden, gardenning, Growing, plants
Last year was the first year I had a greenhouse for growing in. I had been growing things for a few years previously but getting a greenhouse opened up a lot of new possibilities for me. I learnt a lot last year about growing and will document some of those things. So here they are, in no particular order.
Don’t:
Do:
Luke
2010/03/15 at 8:53 pm (Computing, Spring)
Tags: 2008, 2010, 7, c, mobile, phone, series, seven, sharp, studio, visual, vs2010, windows, wp7, wp7s, xna
Microsoft have recently released their developement environment for Windows Phone 7 Series. It’s built on Visual Studio 10 and includes XNA studio 4.0 which can also be used on WP7S. It is available here http://www.microsoft.com/downloads/details.aspx?FamilyID=2338b5d1-79d8-46af-b828-380b0f854203&displaylang=en#filelist.
I installed the software on my machine and had a quick play and I’m quite impressed with the results.
The application took quite a long time to install, although it included quite a lot of extras on top of Visual Studio – i.e. XNA 4.0, Silverlight and the emulation software.
Visual Studio 2010 splash screen.
Visual Studio 2010 welcome screen.
Code samples available for WP7S.
Create new C# project for WP7S dialog box.
Create new XNA project dialog box – now includes WP7S Game and Library options.
This is how a blank C# application runs in the emulator. The three buttons are clickable and there are also options to rotate the phone to see it in landscape or portrait.
The phone has been set to landscape.
The emulator also includes an installation of Internet Explorer mobile. This is available if you click the Windows button while any application is running.
This is the BBC News homepage loaded on the mobile Internet Explorer on the WP7S handset emulator.
Here is the tab view window – BBC News, Amazon and Bing are all displayed here as tabs or currently open web pages.
Microsoft have been saying over and over again how easy it will be to port games over to WP7S if they are already written in C# for windows or Xbox360. It’s already fairly painless to port a game from Windows to Xbox360 if this is the case, and Microsoft seem to have delivered in this aspect on WP7S too.
I decided to try a game on the phone, so loaded up a VS2008 XNA project which is simply a screensaver type screen where there are balls colliding with each other and the sides of the screen. This is by no means a good or well polished demonstration of XNA, C# or my programming skills but it was the simplest thing I could find to try on WP7S in a hurry.
So I loaded up my project in VS2008 and copied my resource for the ball texture into a new XNA game in VS2010. I then copied my code from the original application’s Load, Update and Draw methods into the WP7S game and hit the debug button. To my amazement it all just worked. I literally had to do no adjustment to any of the code, it was a straight copy and paste job.
The game running over the Visual Studio window.
The game running on the WP7S device.
I’ve only had a brief look at the Windows Phone 7 Series developement environment, but so far it has been very impressive. The ease of porting an application from Windows to WP7S is quite amazing, and I’m looking forward to seeing how some of my other XNA projects work out with it.
If you are interested or want to try it yourself, the two projects I made are here but be warned, they are very rough around the edges.
Luke
2010/03/08 at 6:15 pm (Winter)
Tags: abbey, church, skyline, sunset, whitby, Winter
2010/02/22 at 8:10 pm (Uncategorized)
Tags: a, card, christmas, error, factory, funny, like, me, mistake, mum, spelling, to, xmas, your
2010/02/20 at 10:40 pm (Computing)
Tags: 80048820, 80072ee7, connect, error, hull, lawns, live, messenger, msn, needler, pidgin, proxy, thwaite, uni, university, windows
After returning from Christmas, Windows Live Messenger seems to have been broken on the University network. I had solved the problem by using Pidgin with custom proxy settings, but having nothing much to do on a Saturday night decided to see if I could get Windows Live Messenger to work again. I succeeded and here’s how:

The proxy settings listed above should also work for most other applications that need them. Some will get their settings from the system settings (those that are entered in Internet Explorer) – however, others such as Pidgin messenger require you to enter them manually. In this case the proxy details are as follows:
Proxy auto-configuration script: http://slb-config.hull.ac.uk/scache.jsp or http://wpad.hull.ac.uk/wpad.dat
Proxy type: HTTP
Proxy address: slb-webcache.hull.ac.uk
Proxy port: 3128
Proxy username: xxxxxx@hull.ac.uk
Proxy password: your university network password
2010/02/11 at 7:11 pm (Computing, Games)
Tags: 2, bad, battlefield, beta, bf2, bfbc, bfbc2, company, demo, pc, review, screenshot
The Battlefield: Bad Company 2 beta from EA is now available to those who have pre-ordered the game or are lucky enough to have won one elsewhere. I was one of those lucky people and have been playing the game for the past few days.
Firstly, I haven’t played the original Bad Company but was a big fan of Battlefield 2 and the earlier battlefield games (although I didn’t care much for 2142). EA finally deciding to bring the Bad Company canon to PC was a wise move in my opinion as Battlefield 2 worked so well and is still very popular.
The PC beta features one level, which is a snowy town with plenty of buildings and scenery to take cover behind and destroy, as well as high places for sniping opportunities. The game mode is point control, the attacking team has to plant a bomb at a number of locations and defend the point until the bomb explodes which unlocks the next pair of targets to attack, while the defenders are trying to stop the bombs being planted or failing that defuse the bomb. The attacking team start at the top of a hill onto which they are dropped and parachuted by a plane. This hill immediately becomes the place for two or three snipers to shoot from in the first stages of the game. The defending team start off in the town area below the hill. To win the game, attackers must destroy all the targets or defenders must keep at least one target safe until a timer expires (similar to the ticket system from Battlefield 2).
This game also features a levelling/unlock system in the same style as Battlefield 2. Perform certain feats and gain so much XP and you will gain ranks and unlock new weapons and abilities. Some of the unlockables are non-class dependant, so you can use an unlock with any class. Onto classes, there are four: Assault, Medic, Engineer and Recon. Most people seem to play Medic or Engineer and some play Recon for the sniping, however Assault appears to be underused. There is still a squad system, letting you spawn near them rather then at a set point, squad chat, and gaining extra XP for interactions with them. One thing that is different from Battlefield 2/2142 is that there is no voice menu, so you can’t shout for ammo or a medic (which may be a good thing).
With regards to system requirements, I have a fairly old machine (3.2GHz Core2Duo, 8800GT, 4GB RAM, Windows7 x64) and the game runs at 25 – 30 fps on medium settings at a 1680×1050 resolution, which is what the game set for me by default. However, the game has destructable environments and when particularly impressive things are happening on screen the framerate does dip considerately.
Finally, one thing I must mention is that the ingame server browser is very poor. You can not see your ping rate and have to manually select each server to find out details such as whether it is full or not. When joining a server, you will typically wait 5 – 10 seconds before finding out whether or not it is full. The Battlefield 2 browser was similar but this one seems a lot slower and less user friendly, hopefully Dice will sort this out.
Positives
Negatives
In summary, I am enjoying this game and will probably buy it. However, I will hold back from pre-ordering for fear of none of my annoyances with the game being fixed.
Luke